
Agoro Games presents
Agoro Camp
A camp you build. A camp you live in.
A top-down camp builder set on a real off-grid camp in Portugal. Seven days. Work hours are scarce, every structure produces and consumes, and a badly connected camp browns out at dawn.
Playable now in your browser, free, no install. In development for iOS, Android, Windows and Mac.
Real screenshot · current build
The whole camp. Free. In your browser.
This is the real land from the air: one drone photograph as the board, every building cut from it. The current build is open to everyone. No install, no login, no charge.
- Seven days, eight structures, two quests, and the dawn simulation.
- A phone held sideways, or any desktop browser. Your camp saves on your device.
- The energy panel reads the real camp as soon as the camp's feed is switched on.
And it is still running
Camp Afric is an off-grid property near Castelo Branco, Portugal. Solar panels, batteries, water tanks, a caravan, an outdoor kitchen, a workshop. The founder lives and builds there. The game is not inspired by it. The game board is one drone photograph of that land, every building you place is cut from the same photograph, and you can walk the real thing in the video below.
Camera 01 · 30 Aug 2026 · 11:15
This panel sits in the corner of the game. It reads the camp's real battery, solar and load and shows every value with its age. When the camp is dark, the game is dark. It never swaps in made-up numbers.
Real projects become quests
The camp's next build needs one pump house and one water tank. So the first quest is exactly that. A real bill of materials is honest because it is simply true, and every real project at the camp becomes a new quest for free.
The loop
What the game earns goes into the real camp. The camp's upgrades come back into the game as data and as content. Players see the world they paid for actually change.
Watch the tour
Daniel walks the whole property, August 2026. In German, on YouTube; nothing loads from YouTube until you press play.
One week at the camp
A session is seven days. Each day gives you eight hours of work and nothing else is free. What you build today becomes operational at the following dawn, so costs arrive before benefits, and the order you build in is the whole game.
Time is the resource
Every structure costs hours and parts. A cabin takes six of your eight; a compost bay takes two. You will not finish everything, and you are not meant to.
Five systems
Power, water, food, comfort and parts. Everything you place produces some and consumes others. A pump without power is a shed; a garden without water is dust.
End the day, run the camp
Press End Day and a renderer-free simulation runs the night. A camp that produces less than it draws browns out at dawn, and you read exactly why.
Walk it
You are a steward on the ground, walking the site in eight directions, placing structures on open earth. Buildings block your path. The land is the one you see from above.
Eight structures, one economy
These are the eight structures in the current build, with their real costs from the game's own data. In the game each one is cut from the drone photograph; the renders here are concept stand-ins.


Water Tank

Pump House

Kitchen Garden

Field Kitchen

Whitewash Cabin

Red Roof Workshop

Compost Bay
Restore the water loop
0/21× pump house · 1× water tankThe camp's first real project. Water that runs on its own power, before anything else gets built.
Open the shared table
0/32× kitchen garden · 1× field kitchenFood for whoever is at the camp that week, grown and cooked on site.
Built as real things first
The founder is the first steward, scanned and rigged as himself. The red cart is a real cart at the camp, scanned in place. Turn them around. These are the models the first figurine run is printed from.


2026 | 2027 Roadmap
Open build
- The full weekSeven days, eight structures, two quests, free in the browser
- No login, no installSideways on a phone, or any desktop
- The real landThe board is the drone photograph of the camp
Reservations
- Every editionReserve with an email, pay nothing
- Wave 1Founder characters: 20 places
- The campaignCrowdfunding opens this autumn
Your own camp
- Logins and savesYour camp follows you across devices
- Live camp energyThe real battery, solar and load, in the corner of the game
- New questsFrom the camp's next real projects
Mobile beta
- iOS and AndroidTest builds for reservation holders
- Founder charactersDelivered into the camp
- First print runSteward, cart, pump house
The full camp
From the ground
- Walk the campThe same camp from the ground, when funded
- Co-op campTwo to four stewards, one week
- The companion
More beyond this roadmap will be shared as the camp is built. Content and timing are subject to change.
Wave 1 editions
Reserving is free and asks for nothing but an email. When pre-orders open you hear from us before anyone else. Wave 1 is the first run; more waves follow if the camp fills up.
Digital Edition
€12.99one unlock, no subscription
- The whole camp: every week, every quest, on the platform of your choice
- The first week stays free for everyone, always
- English and German, saves carried over from the open build
Supporter Edition
€19.99digital edition included
- Everything in the Digital Edition
- Your name on the Founders Wall, on this page and inside the camp
- The first word on every new quest and every new wave
Collector's Edition
€99one 10 cm figurine
- Everything in the Supporter Edition
- One full-colour figurine from the first print run, on a clay base: the steward, the red cart or the pump house
- Numbered inside Wave 1, and your name in the credits
Founder Character
€250twenty stewards only
- Everything in the Collector's Edition
- You, in the camp: your own steward, built from your photographs and hand-finished, walking the site
- Rebuilt in 3D when the ground-level game is funded
- A signed release and a short photo session make this one; we arrange both
Prices are the planned Wave 1 launch prices in euro, including VAT and delivery inside the EU, and may change before pre-orders open. Nothing is charged today. Names go on the Founders Wall once a pre-order is placed.
Prints and figurines. Not yet priced beyond the editions. Tell us you want one and you will hear when the first run is set.
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We build this one in public. A dated log of what we decided, what it cost, and what came out wrong — including the evening we took the password off the build.
Read the build log